- Role
- Healer
- Armour
- Light
- Weapon
- Holy Staff
Playstyle
Watch the next wound, not the last one. Triage decides who is first. Effigy and Salvation are different gifts — one a presence you place, the other a rare rescue — and they do not stand in for each other.
Signature mechanic
Triage and Effigy — judgement of who must live, and a working of light that is not the same as Salvation.
Strengths
- Reactive, direct healing
- Stabilising tools for sudden damage
- Defensive party support
Representative abilities
Mend, Divine Light and Prayer are the daily craft. Radiant Prayer and Effigy are the louder answers. Salvation, Divine Intervention and Godsend are the rare ones you do not spend to look impressive.
Utility / mobility
Interrupt: Silence
Mobility: Lightstep
Utility: Purify, Blessing, Sacred Ward, Divine Intervention, Godsend and Salvation
Signature
Effigy, Salvation and Radiant Prayer — three different kinds of mercy.
Godsend is the party-major of this family. Battle Frenzy, Godsend and Bloodcall are party-majors of the same kind. A company cannot freely stack or chain them.
The other Acolyte path is Ward Keeper.