Warrior
Warriors hold the line in heavy plate. One specialisation turns the shield into a fortress; the other lets a two-handed axe decide the fight in a handful of terrible blows.
Six paths. Twelve specialisations. Steel, shadow, bowstring, element, light and blood — choose how you mean to walk the road.
Warriors hold the line in heavy plate. One specialisation turns the shield into a fortress; the other lets a two-handed axe decide the fight in a handful of terrible blows.
Rogues fight close, in medium armour, and they fight dirty. Cutthroats make a single foe miserable. Frenzy Claws become a storm of blades among a pack.
Scouts keep the far ground. The bow covers many bodies at once; the crossbow answers a named threat with deliberate, heavy shots.
Mages wear light cloth and give the elements a will. One specialisation commands the field from range. The other walks in with an estoc and writes fire, frost and storm along the blade.
Acolytes keep the company breathing. Priests answer sudden wounds with light. Ward Keepers stand in front with hammer, shield and a lattice of wards.
Bloodbound wear their gift in heavy armour. Bloodforged spend health to hold the front. Bloodmenders spend it to keep others standing, then earn that blood back in the fight.