- Role
- Tank
- Armour
- Heavy
- Weapon
- Falchion + Shield
Playstyle
Hold threat, keep the shield working, and turn blocks into the next opening. Persistence, Guarded and Counter Ready are the habits of a long fight, not a single panic button.
Signature mechanic
Persistence, Guarded and Counter Ready — a defensive state that answers a blocked blow with steel.
Strengths
- Reliable block and armour
- Active mitigation that still threatens
- Strong single-target and pack pickup tools
Representative abilities
Shield Crush and Sweeping Guard keep neighbours honest. Counterstrike answers a blocked strike. Groundbreaker breaks the earth at their feet, and Shield Toss leaves the hand to ricochet among the press.
Utility / mobility
Interrupt: Shield Bash
Mobility: Guard Charge
Utility: Provoke, Challenging Shout, Cover and Battle Frenzy
Signature
A reactive Counterstrike after a block, and a ricocheting Shield Toss that still serves the line.
Battle Frenzy is the party-major of this family. Battle Frenzy, Godsend and Bloodcall are party-majors of the same kind. A company cannot freely stack or chain them.
The other Warrior path is Berserker.