Two specialisations
Bloodforged is the aggressive two-handed tank, all raw health, plague and marked recovery. Bloodmender is the offensive sustain healer: a one-handed scepter, empty off-hand, and no shield — Blood Ward is magic, not iron.
Bloodcall is the party-major of this family. Battle Frenzy, Godsend and Bloodcall are party-majors of the same kind. A company cannot freely stack or chain them.
Bloodforged
Tank
An aggressive blood tank. Raw health, self-made recovery, and a threat that feels like an offence as much as a duty.
Bloodmender
Healer / offensive sustain healer
A blood healer in heavy armour with a one-handed scepter and nothing in the off-hand. Health is spent to mend allies, then earned back by weaving offence, regeneration and damage-linked healing. Blood Ward is a protective working of magic. It is not a shield you strap to the arm.