- Role
- Tank
- Armour
- Heavy
- Weapon
- Two-Handed Sword
Playstyle
Spend health on purpose. Bloodthirst, Blood Plague, Sanguine Ground and Bloodmark are how that cost comes home, not how a Berserker swings an axe.
Signature mechanic
Health-cost attacks, Bloodthirst, Blood Plague, Sanguine Ground and Bloodmark recovery.
Strengths
- High raw-health identity
- Self-generated recovery
- Offensive, priority threat
Representative abilities
Hammering Blood and Crimson Cleave are the two-handed argument. Blood Plague and Sanguine Ground change the floor. Bloodmark is the debt the dying still owe you.
Utility / mobility
Interrupt: Blood Rebuke
Mobility: Sanguine Rush
Utility: Crimson Bulwark, Blood Surge and Bloodcall
Signature
Sanguine Ground with Crimson Cleave, Blood Plague and Bloodmark.
Bloodcall is the party-major of this family. Battle Frenzy, Godsend and Bloodcall are party-majors of the same kind. A company cannot freely stack or chain them.
The other Bloodbound path is Bloodmender.