WANDERING TALESADVENTURERS’ GUILD
Bloodbound specialisation

Bloodforged

An aggressive blood tank. Raw health, self-made recovery, and a threat that feels like an offence as much as a duty.

Male concept artReserved for official artwork
Female concept artReserved for official artwork
Role
Tank
Armour
Heavy
Weapon
Two-Handed Sword

Playstyle

Spend health on purpose. Bloodthirst, Blood Plague, Sanguine Ground and Bloodmark are how that cost comes home, not how a Berserker swings an axe.

Signature mechanic

Health-cost attacks, Bloodthirst, Blood Plague, Sanguine Ground and Bloodmark recovery.

Strengths

  • High raw-health identity
  • Self-generated recovery
  • Offensive, priority threat

Representative abilities

Hammering Blood and Crimson Cleave are the two-handed argument. Blood Plague and Sanguine Ground change the floor. Bloodmark is the debt the dying still owe you.

Hammering Blood · Crimson Cleave · Blood Plague · Sanguine Ground · Bloodmark

Utility / mobility

Interrupt: Blood Rebuke

Mobility: Sanguine Rush

Utility: Crimson Bulwark, Blood Surge and Bloodcall

Signature

Sanguine Ground with Crimson Cleave, Blood Plague and Bloodmark.

Bloodcall is the party-major of this family. Battle Frenzy, Godsend and Bloodcall are party-majors of the same kind. A company cannot freely stack or chain them.

The other Bloodbound path is Bloodmender.