- Role
- Healer / offensive sustain healer
- Armour
- Heavy
- Weapon
- 1H Scepter · Empty — no shield
Playstyle
Pay in blood, then collect. Hemocycle, Overflow and Blood Surge are how the personal risk becomes a rhythm rather than a mistake.
Signature mechanic
Health-cost healing, effective-healing refund, regeneration amplification, Hemocycle, Overflow and Blood Surge.
Strengths
- Offensive sustain healing
- Self-risk that can be repaired in combat
- Heavy armour without hiding behind a shield
Representative abilities
Vital Infusion and Lifebloom are the gifts that cost you. Essence Purge clears what should not cling. Bloodlash, Bloodburst and Sanguine Brand are the offence that pays the debt back.
Utility / mobility
Interrupt: Bloodbreak
Mobility: Vein Step
Utility: Essence Purge, Blood Link, Blood Ward, Coagulate and Bloodcall
Signature
Vital Infusion, Lifebloom, Hemocycle, Blood Link and Blood Surge.
Bloodcall is the party-major of this family. Battle Frenzy, Godsend and Bloodcall are party-majors of the same kind. A company cannot freely stack or chain them.
The other Bloodbound path is Bloodforged.